<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Water Floater" title="EDITOR AVANZATO DELL&apos;ACQUA">
	<text name="KeyFramePresetsText" width="224">
		Impostazioni predeterminate dell&apos;acqua:
	</text>
	<combo_box left_delta="230" name="WaterPresetsCombo" width="150"/>
	<button label="Nuovo" label_selected="Nuovo" name="WaterNewPreset"/>
	<button label="Salva" label_selected="Salva" name="WaterSavePreset"/>
	<button label="Cancella" label_selected="Cancella" name="WaterDeletePreset"/>
	<tab_container name="Water Tabs">
		<panel label="IMPOSTAZIONI" name="Settings">
			<text name="BHText">
				Colore della nebbiosità dell&apos;acqua
			</text>
			<button label="?" left="209" name="WaterFogColorHelp"/>
			<color_swatch label="" name="WaterFogColor" tool_tip="Clicca per aprire il selettore dei colori"/>
			<text font="SansSerifSmall" name="WaterFogDensText">
				Esponente di densità della nebbia
 dell&apos;acqua
			</text>
			<slider bottom_delta="-40" name="WaterFogDensity"/>
			<button label="?" left="209" name="WaterFogDensityHelp"/>
			<text bottom="-140" font="SansSerifSmall" name="WaterUnderWaterFogModText">
				Regolatore effetto nebbia subacquea
			</text>
			<button label="?" left="209" name="WaterUnderWaterFogModHelp"/>
			<text name="BDensText">
				Scala di riflessione delle onde
			</text>
			<button label="?" left="415" name="WaterNormalScaleHelp"/>
			<text name="BHText2">
				1
			</text>
			<text name="BHText3">
				2
			</text>
			<text name="BHText4">
				3
			</text>
			<text name="HDText">
				Scala Fresnel
			</text>
			<button label="?" left="415" name="WaterFresnelScaleHelp"/>
			<text name="FresnelOffsetText">
				Offset Fresnel
			</text>
			<button label="?" left="415" name="WaterFresnelOffsetHelp"/>
			<text font="SansSerifSmall" name="DensMultText">
				Scala di rifrazione nell&apos;acqua
 dall&apos;alto
			</text>
			<slider bottom_delta="-40" name="WaterScaleAbove"/>
			<button label="?" left="650" name="WaterScaleAboveHelp"/>
			<text bottom="-70" font="SansSerifSmall" name="WaterScaleBelowText">
				Scala di rifrazione nell&apos;acqua
 dal basso
			</text>
			<slider bottom_delta="-40" name="WaterScaleBelow"/>
			<button label="?" left="650" name="WaterScaleBelowHelp"/>
			<text bottom="-122" name="MaxAltText">
				Moltiplicatore della sfocatura
			</text>
			<button label="?" left="650" name="WaterBlurMultiplierHelp"/>
		</panel>
		<panel label="IMMAGINE" name="Waves">
			<text name="BHText">
				Direzione della grande onda
			</text>
			<button label="?" left="170" name="WaterWave1Help"/>
			<text name="WaterWave1DirXText">
				X
			</text>
			<text name="WaterWave1DirYText">
				Y
			</text>
			<text name="BHText2">
				Direzione della piccola onda
			</text>
			<button label="?" left="170" name="WaterWave2Help"/>
			<text name="WaterWave2DirXText">
				X
			</text>
			<text name="WaterWave2DirYText">
				Y
			</text>
			<text name="BHText3">
				Mappatura normale
			</text>
			<button label="?" name="WaterNormalMapHelp"/>
		</panel>
	</tab_container>
	<string name="WLDefaultWaterNames">
		Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
	</string>
</floater>
